Package | org.papervision3d.materials |
Class | public class BitmapMaterial |
Inheritance | BitmapMaterial ![]() ![]() |
Implements | IFaceDrawer |
Subclasses | BitmapAssetMaterial, BitmapColorMaterial, BitmapFileMaterial, BitmapWireframeMaterial, InteractiveBitmapMaterial, MovieMaterial, PreciseBitmapMaterial |
Property | Defined by | ||
---|---|---|---|
AUTO_MIP_MAPPING : Boolean = false [static]
Indicates if mip mapping is forced.
| BitmapMaterial | ||
![]() | bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | |
![]() | DEBUG : MaterialObject3D
[static]
| MaterialObject3D | |
![]() | DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | |
![]() | DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | |
![]() | DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | |
![]() | doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | |
![]() | fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | |
![]() | fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | |
![]() | heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
![]() | id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | |
![]() | invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | |
![]() | lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | |
![]() | lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | |
![]() | lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | |
![]() | maxU : Number
Internal use
| MaterialObject3D | |
![]() | maxV : Number
Internal use
| MaterialObject3D | |
MIP_MAP_DEPTH : Number = 8 [static]
Levels of mip mapping to force.
| BitmapMaterial | ||
![]() | name : String
The name of the material.
| MaterialObject3D | |
![]() | needsFaceNormals : Boolean = false
Defines if face normals need to be rotated for this material.
| MaterialObject3D | |
![]() | needsVertexNormals : Boolean = false | MaterialObject3D | |
![]() | oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | |
![]() | opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | |
![]() | scene : SceneObject3D
The scene where the object belongs.
| MaterialObject3D | |
![]() | smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | |
texture : Object
A texture object.
| BitmapMaterial | ||
![]() | tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | |
uvMatrices : Dictionary | BitmapMaterial | ||
![]() | widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D |
Property | Defined by | ||
---|---|---|---|
_texture : Object | BitmapMaterial |
Method | Defined by | ||
---|---|---|---|
BitmapMaterial(asset:BitmapData = null)
The BitmapMaterial class creates a texture from a BitmapData object.
| BitmapMaterial | ||
Creates a copy of the material.
| BitmapMaterial | ||
copy(material:MaterialObject3D):void
Copies the properties of a material.
| BitmapMaterial | ||
drawFace3D(instance:DisplayObject3D, face3D:Face3D, graphics:Graphics, v0:Vertex2D, v1:Vertex2D, v2:Vertex2D):int
drawFace3D
| BitmapMaterial | ||
resetMapping():void
Resets the mapping coordinates.
| BitmapMaterial | ||
toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
| BitmapMaterial | ||
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | ||
![]() |
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
correctBitmap(bitmap:BitmapData):BitmapData
| BitmapMaterial | ||
createBitmap(asset:BitmapData):BitmapData
| BitmapMaterial | ||
extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
| BitmapMaterial |
AUTO_MIP_MAPPING | property |
public static var AUTO_MIP_MAPPING:Boolean = false
Indicates if mip mapping is forced.
MIP_MAP_DEPTH | property |
public static var MIP_MAP_DEPTH:Number = 8
Levels of mip mapping to force.
_texture | property |
protected var _texture:Object
texture | property |
texture:Object
[read-write]A texture object.
Implementation public function get texture():Object
public function set texture(value:Object):void
uvMatrices | property |
public var uvMatrices:Dictionary
BitmapMaterial | () | constructor |
public function BitmapMaterial(asset:BitmapData = null)
The BitmapMaterial class creates a texture from a BitmapData object.
Parametersasset:BitmapData (default = null ) — A BitmapData object.
|
clone | () | method |
public override function clone():MaterialObject3D
Creates a copy of the material.
ReturnsMaterialObject3D —
A newly created material that contains the same properties.
|
copy | () | method |
public override function copy(material:MaterialObject3D):void
Copies the properties of a material.
Parametersmaterial:MaterialObject3D — Material to copy from.
|
correctBitmap | () | method |
protected function correctBitmap(bitmap:BitmapData):BitmapData
Parameters
bitmap:BitmapData |
BitmapData |
createBitmap | () | method |
protected function createBitmap(asset:BitmapData):BitmapData
Parameters
asset:BitmapData |
BitmapData |
drawFace3D | () | method |
public override function drawFace3D(instance:DisplayObject3D, face3D:Face3D, graphics:Graphics, v0:Vertex2D, v1:Vertex2D, v2:Vertex2D):int
drawFace3D
Parametersinstance:DisplayObject3D |
|
face3D:Face3D |
|
graphics:Graphics |
|
v0:Vertex2D |
|
v1:Vertex2D |
|
v2:Vertex2D |
int |
extendBitmapEdges | () | method |
protected function extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
Parameters
bmp:BitmapData |
|
originalWidth:Number |
|
originalHeight:Number |
resetMapping | () | method |
public function resetMapping():void
Resets the mapping coordinates. Use when the texture has been resized.
toString | () | method |
public override function toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
ReturnsString — A string.
|
transformUV | () | method |
public function transformUV(face3D:Face3D, instance:DisplayObject3D = null):Matrix
Applies the updated UV texture mapping values to the triangle. This is required to speed up rendering.
Parametersface3D:Face3D |
|
instance:DisplayObject3D (default = null )
|
Matrix |