Anti-Grain Geometry - AGG (libagg)  2.5
agg-2.5/include/agg_trans_bilinear.h
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00001 //----------------------------------------------------------------------------
00002 // Anti-Grain Geometry (AGG) - Version 2.5
00003 // A high quality rendering engine for C++
00004 // Copyright (C) 2002-2006 Maxim Shemanarev
00005 // Contact: mcseem@antigrain.com
00006 //          mcseemagg@yahoo.com
00007 //          http://antigrain.com
00008 // 
00009 // AGG is free software; you can redistribute it and/or
00010 // modify it under the terms of the GNU General Public License
00011 // as published by the Free Software Foundation; either version 2
00012 // of the License, or (at your option) any later version.
00013 // 
00014 // AGG is distributed in the hope that it will be useful,
00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017 // GNU General Public License for more details.
00018 // 
00019 // You should have received a copy of the GNU General Public License
00020 // along with AGG; if not, write to the Free Software
00021 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
00022 // MA 02110-1301, USA.
00023 //----------------------------------------------------------------------------
00024 
00025 #ifndef AGG_TRANS_BILINEAR_INCLUDED
00026 #define AGG_TRANS_BILINEAR_INCLUDED
00027 
00028 #include "agg_basics.h"
00029 #include "agg_simul_eq.h"
00030 
00031 namespace agg
00032 {
00033 
00034     //==========================================================trans_bilinear
00035     class trans_bilinear
00036     {
00037     public:
00038         //--------------------------------------------------------------------
00039         trans_bilinear() : m_valid(false) {}
00040 
00041         //--------------------------------------------------------------------
00042         // Arbitrary quadrangle transformations
00043         trans_bilinear(const double* src, const double* dst) 
00044         {
00045             quad_to_quad(src, dst);
00046         }
00047 
00048 
00049         //--------------------------------------------------------------------
00050         // Direct transformations 
00051         trans_bilinear(double x1, double y1, double x2, double y2, 
00052                        const double* quad)
00053         {
00054             rect_to_quad(x1, y1, x2, y2, quad);
00055         }
00056 
00057 
00058         //--------------------------------------------------------------------
00059         // Reverse transformations 
00060         trans_bilinear(const double* quad, 
00061                        double x1, double y1, double x2, double y2)
00062         {
00063             quad_to_rect(quad, x1, y1, x2, y2);
00064         }
00065 
00066 
00067         //--------------------------------------------------------------------
00068         // Set the transformations using two arbitrary quadrangles.
00069         void quad_to_quad(const double* src, const double* dst)
00070         {
00071             double left[4][4];
00072             double right[4][2];
00073 
00074             unsigned i;
00075             for(i = 0; i < 4; i++)
00076             {
00077                 unsigned ix = i * 2;
00078                 unsigned iy = ix + 1;
00079                 left[i][0] = 1.0;
00080                 left[i][1] = src[ix] * src[iy];
00081                 left[i][2] = src[ix];
00082                 left[i][3] = src[iy];
00083 
00084                 right[i][0] = dst[ix];
00085                 right[i][1] = dst[iy];
00086             }
00087             m_valid = simul_eq<4, 2>::solve(left, right, m_mtx);
00088         }
00089 
00090 
00091         //--------------------------------------------------------------------
00092         // Set the direct transformations, i.e., rectangle -> quadrangle
00093         void rect_to_quad(double x1, double y1, double x2, double y2, 
00094                           const double* quad)
00095         {
00096             double src[8];
00097             src[0] = src[6] = x1;
00098             src[2] = src[4] = x2;
00099             src[1] = src[3] = y1;
00100             src[5] = src[7] = y2;
00101             quad_to_quad(src, quad);
00102         }
00103 
00104 
00105         //--------------------------------------------------------------------
00106         // Set the reverse transformations, i.e., quadrangle -> rectangle
00107         void quad_to_rect(const double* quad, 
00108                           double x1, double y1, double x2, double y2)
00109         {
00110             double dst[8];
00111             dst[0] = dst[6] = x1;
00112             dst[2] = dst[4] = x2;
00113             dst[1] = dst[3] = y1;
00114             dst[5] = dst[7] = y2;
00115             quad_to_quad(quad, dst);
00116         }
00117 
00118         //--------------------------------------------------------------------
00119         // Check if the equations were solved successfully
00120         bool is_valid() const { return m_valid; }
00121 
00122         //--------------------------------------------------------------------
00123         // Transform a point (x, y)
00124         void transform(double* x, double* y) const
00125         {
00126             double tx = *x;
00127             double ty = *y;
00128             double xy = tx * ty;
00129             *x = m_mtx[0][0] + m_mtx[1][0] * xy + m_mtx[2][0] * tx + m_mtx[3][0] * ty;
00130             *y = m_mtx[0][1] + m_mtx[1][1] * xy + m_mtx[2][1] * tx + m_mtx[3][1] * ty;
00131         }
00132 
00133 
00134         //--------------------------------------------------------------------
00135         class iterator_x
00136         {
00137             double inc_x;
00138             double inc_y;
00139 
00140         public:
00141             double x;
00142             double y;
00143 
00144             iterator_x() {}
00145             iterator_x(double tx, double ty, double step, const double m[4][2]) :
00146                 inc_x(m[1][0] * step * ty + m[2][0] * step),
00147                 inc_y(m[1][1] * step * ty + m[2][1] * step),
00148                 x(m[0][0] + m[1][0] * tx * ty + m[2][0] * tx + m[3][0] * ty),
00149                 y(m[0][1] + m[1][1] * tx * ty + m[2][1] * tx + m[3][1] * ty)
00150             {
00151             }
00152 
00153             void operator ++ ()
00154             {
00155                 x += inc_x;
00156                 y += inc_y;
00157             }
00158         };
00159 
00160         iterator_x begin(double x, double y, double step) const
00161         {
00162             return iterator_x(x, y, step, m_mtx);
00163         }
00164 
00165     private:
00166         double m_mtx[4][2];
00167         bool   m_valid;
00168     };
00169 
00170 }
00171 
00172 #endif
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