Anti-Grain Geometry - AGG (libagg)
2.5
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00001 //---------------------------------------------------------------------------- 00002 // Anti-Grain Geometry (AGG) - Version 2.5 00003 // A high quality rendering engine for C++ 00004 // Copyright (C) 2002-2006 Maxim Shemanarev 00005 // Contact: mcseem@antigrain.com 00006 // mcseemagg@yahoo.com 00007 // http://antigrain.com 00008 // 00009 // AGG is free software; you can redistribute it and/or 00010 // modify it under the terms of the GNU General Public License 00011 // as published by the Free Software Foundation; either version 2 00012 // of the License, or (at your option) any later version. 00013 // 00014 // AGG is distributed in the hope that it will be useful, 00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 // GNU General Public License for more details. 00018 // 00019 // You should have received a copy of the GNU General Public License 00020 // along with AGG; if not, write to the Free Software 00021 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00022 // MA 02110-1301, USA. 00023 //---------------------------------------------------------------------------- 00024 00025 #ifndef AGG_RASTERIZER_OUTLINE_INCLUDED 00026 #define AGG_RASTERIZER_OUTLINE_INCLUDED 00027 00028 #include "agg_basics.h" 00029 00030 namespace agg 00031 { 00032 //======================================================rasterizer_outline 00033 template<class Renderer> class rasterizer_outline 00034 { 00035 public: 00036 explicit rasterizer_outline(Renderer& ren) : 00037 m_ren(&ren), 00038 m_start_x(0), 00039 m_start_y(0), 00040 m_vertices(0) 00041 {} 00042 void attach(Renderer& ren) { m_ren = &ren; } 00043 00044 00045 //-------------------------------------------------------------------- 00046 void move_to(int x, int y) 00047 { 00048 m_vertices = 1; 00049 m_ren->move_to(m_start_x = x, m_start_y = y); 00050 } 00051 00052 //-------------------------------------------------------------------- 00053 void line_to(int x, int y) 00054 { 00055 ++m_vertices; 00056 m_ren->line_to(x, y); 00057 } 00058 00059 //-------------------------------------------------------------------- 00060 void move_to_d(double x, double y) 00061 { 00062 move_to(m_ren->coord(x), m_ren->coord(y)); 00063 } 00064 00065 //-------------------------------------------------------------------- 00066 void line_to_d(double x, double y) 00067 { 00068 line_to(m_ren->coord(x), m_ren->coord(y)); 00069 } 00070 00071 //-------------------------------------------------------------------- 00072 void close() 00073 { 00074 if(m_vertices > 2) 00075 { 00076 line_to(m_start_x, m_start_y); 00077 } 00078 m_vertices = 0; 00079 } 00080 00081 //-------------------------------------------------------------------- 00082 void add_vertex(double x, double y, unsigned cmd) 00083 { 00084 if(is_move_to(cmd)) 00085 { 00086 move_to_d(x, y); 00087 } 00088 else 00089 { 00090 if(is_end_poly(cmd)) 00091 { 00092 if(is_closed(cmd)) close(); 00093 } 00094 else 00095 { 00096 line_to_d(x, y); 00097 } 00098 } 00099 } 00100 00101 00102 //-------------------------------------------------------------------- 00103 template<class VertexSource> 00104 void add_path(VertexSource& vs, unsigned path_id=0) 00105 { 00106 double x; 00107 double y; 00108 00109 unsigned cmd; 00110 vs.rewind(path_id); 00111 while(!is_stop(cmd = vs.vertex(&x, &y))) 00112 { 00113 add_vertex(x, y, cmd); 00114 } 00115 } 00116 00117 00118 //-------------------------------------------------------------------- 00119 template<class VertexSource, class ColorStorage, class PathId> 00120 void render_all_paths(VertexSource& vs, 00121 const ColorStorage& colors, 00122 const PathId& path_id, 00123 unsigned num_paths) 00124 { 00125 for(unsigned i = 0; i < num_paths; i++) 00126 { 00127 m_ren->line_color(colors[i]); 00128 add_path(vs, path_id[i]); 00129 } 00130 } 00131 00132 00133 //-------------------------------------------------------------------- 00134 template<class Ctrl> void render_ctrl(Ctrl& c) 00135 { 00136 unsigned i; 00137 for(i = 0; i < c.num_paths(); i++) 00138 { 00139 m_ren->line_color(c.color(i)); 00140 add_path(c, i); 00141 } 00142 } 00143 00144 00145 private: 00146 Renderer* m_ren; 00147 int m_start_x; 00148 int m_start_y; 00149 unsigned m_vertices; 00150 }; 00151 00152 00153 } 00154 00155 00156 #endif 00157